![]() ![]() There are three ways to do this: by using the Magic Wand tool, by setting the edges of the region manually, or by specifying the pixel coordinates in the sprite properties. You create sprites by defining rectangular texture regions in the sprite sheet. To rename a sprite in the list, double-click it and type a new name. For example, if you move Sprite down, it becomes Sprite. To change the order (and index number) of sprites, use the ( Move selected sprite up/down) buttons. You can use these indexes in your scripts (see Use sprites). Each sprite has an index number the first has the index, second has index, and so on. The Sprite Editor lists the sprites in your project on the left. To duplicate a sprite, select it and click Duplicate selected sprites or press Ctrl + D. If you want to create a new sprite from the same sprite sheet as other sprites in the list, it's often faster to duplicate an existing sprite. ![]()
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